1 using UnityEngine;
2 using
System.Collections.Generic;
3
4 namespace
MainMenu
5 {
6
7     
public class Buttons : MonoBehaviour
8     {
9
10         
public List<GameObject> buttons;
11
12         
public void Start()
13         {
14             
float[] btX = new float[] { 3.3f, 3.55f};
15             
for (int i = 0; i < buttons.Count; i++)
16             {
17                 buttons[i].GetComponent<Actor>().addAction(
new ActionMoveTo(btX[i], buttons[i].gameObject.transform.localPosition.y, 0.8f + 0.2f * i, Interpolation.swingOut));
18                 
if (i == 0)
19                 {
20                     buttons[i].GetComponent<Actor>().addAction(
new ActionRepeat(ActionRepeat.FOREVER, new ActionSequence(new ActionScaleTo(0.9f, 0.9f, 0.1f), new ActionScaleTo(1, 1, 0.1f))));
21                 }
22             }
23         }
24
25
26     }
27 }



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